Public Test - Mass Production

by Nikolai Lubkiewicz in [ Announcements ] on, Aug 20, 2014 10:30 PM UTC 307  comments
UPDATE 12:50PM, 21-Aug:
Greetings MechWarriors,

The final patch will be available shortly. We are aiming to begin the test now at 1PM PDT / 4PM EDT / 8PM UTC

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UPDATE 11:40AM, 21-Aug:
Greetings MechWarriors,

Testing by the QA team is revealing critical errors preventing us from launching the test at this time. We will have to delay until the issue is identified and resolved. 

We sincerely apologize for this delay, recognizing some of you may have slotted time aside from your busy schedule to participate. In the meantime, the live version of the game remains available to play. Once the Public Test is up and running, we intend to extend the test according to the amount of time the test was delayed.

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Greetings MechWarriors,

We are pleased to open up the Public Test server for our longest test yet. This test will last 24 hours and be focused in three main areas: 

First, the new Unit Creation feature for Community Warfare will be available in the front-end.
Around this feature, we hope to hear from you about both the usability and art of the interface for creating units, as well as any bugs discovered in testing. 
Please note, pre-registered units will not be present in this version. They will have to be generated manually by the player for the purpose of the test.

Second, we will be testing the new Industrial map, which will be present on 100% rotation in the test server.
We hope to hear from you on any issues involving collisions and textures, We’d also appreciate us your feedback on the map layout, spawn locations and more.

Finally, we will be testing the server hardware at our brand new data center to determine whether that equipment will adequately improve our current live production services.
On this subject, we would like to know about your ping and connectivity in-game, responsiveness of saved changes, and the effect of these changes on client-server synchronization during matches.
We’re especially eager to hear about how it compares to the live game!

Please see the notes below for full details of the test:

Date
21-Aug-2014

Focus
  • Unit Creation
    • New Community Warfare Feature
      • Functionality Testing – Please find bugs!
      • Usability Testing – Tell us what you think of the interface!
  • Codename: Industrial
    • New Game Map
      • Intensive Map Testing – Please find collision, out-of-world, and/or texture bugs!
      • Play-Testing – Please tell us what you think of the map!
  • Connectivity
    • New Data Center Systems
      • Smoke/Load Testing – Can you connect? Can you get into a match? Any desyncs?
      • Performance Testing – Please tell us about your connectivity, ping, responsiveness, etc…

Test Time
Start: Noon PDT / 3PM EDT / 7PM UTC  1PM PDT / 4PM EDT / 8PM UTC 
Duration: 24 hours. 26 hours.

Eligibility
All players registered before 20-Aug-2014 at 4:30AM PDT may join the test. 

Testing Provisions
Your live account inventory, as of 4:30AM PDT on August 20th, plus:
  • An additional 25,000 MC in the Test Server.
  • An additional 50,000,000 CBills in the Test Server.
  • An additional 500,000 GXP in the Test Server.

For More Info, please check out the Public Test sub-forums: http://mwomercs.com/forums/forum/227-public-test/

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