Patch Notes - 1.3.373.0 - 17-FEB-2015

by Alexander Garden in [ Patch Notes ] on, Feb 17, 2015 6:00 PM UTC 175  comments

Greetings MechWarriors!

With Valentine’s Day behind us we are reminded that in any heart-felt battle, communication is key. Our focus with today's patch is to support good communication in your fight for the Inner Sphere.

We begin with the introduction of Faction Chat. Loyalty and fierce camaraderie define the Inner Sphere Houses and the Clans. You band together and strive to defeat your foes, which is all the better when you can actually find each other and group up. With Faction Chat players can now easily communicate with other players in their Faction and group up more efficiently using an improved chat interface.

Once you’re grouped and in a match, there are few joys parallel to a well-coordinated team; hearing the boisterous shouts and tense orders from your fellow teammates only adds to the thrill of battle. With today’s introduction of in-game VoIP, solo and grouped teammates alike can now coordinate and communicate on a whole different level.

For more information on both of these features, see the Gameplay section below.

The Panther and Enforcer ‘Mechs are ready to drop into battle! These first two ‘Mechs from the Resistance Collection are ready to stomp, and arrive with three Variants each. As outlined in our post here, the special geometry for the Prime [R] Variants will arrive with our next patch. Starting with today's release the Panther and Enforcer will be injected hourly for every eligible Resistance Collection owner, so if you like what you see head over to the Resistance page!

Quirk tweaks abound; for those interested in the full details you can check them out here.

See you on the Battlefield!

- The MechWarrior Team


Change Log

Content

'Mechs

Panther PNT-10K{R}

  • Tonnage: 35
  • Engine: 140 Standard
  • Top Speed: 64.8 kph
  • Max Engine Rating: 250
  • Torso Movement:
  • 110 degrees to each side.
  • 20 degrees up and down.
  • Arm Movement:
  • 40 degrees to each side.
  • 30 degrees up and down.
  • Armor: 208 (Standard)
  • Internal Structure: Endo Steel
  • Weapons & Equipment:
  • Left Torso: Heat Sink x4, SRM Artemis Ammo, CASE
  • Center Torso: SRM 4 w/ Artemis IV FCS, Engine
  • Right Torso: Heat Sink x4
  • Right Arm: ER PPC
  • Left Leg: Jump Jet x2
  • Right Leg: Jump Jet x2
  • Hardpoints:
  • Left Torso: 1 AMS
  • Center Torso: 2 Missile
  • Right Torso: 1 AMS
  • Right Arm: 2 Energy
  • Heat Sinks: 13 Single
  • Jump Jets: 4 (8 Max)
  • ECM Capable?: No
  • Module Slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
  • Movement Archetype: Small
  • Quirks:
  • Acceleration Rate (Low, Med, High) +15%
  • Deceleration Rate (Low, Med, High) +15%
  • Turn Rate (Low, Med, High) +10%
  • Additional Structure (RA) +12
  • Additional Structure (LL) +6
  • Additional Structure (RL) +6
  • Energy Cooldown +12.5%
  • Energy Heat Generation -12.5%
  • Missile Range +15%
  • Missile Cooldown +15%
  • ER PPC Velocity +40%
  • ER PPC Cooldown +12.5%
  • ER PPC Heat Generation -12.5%
  • 30% C-Bill bonus

 Panther PNT-8Z

  • Tonnage: 35
  • Engine: 140 Standard
  • Top Speed: 64.8 kph
  • Max Engine Rating: 250
  • Torso Movement:
  • 110 degrees to each side.
  • 20 degrees up and down.
  • Arm Movement:
  • 40 degrees to each side.
  • 30 degrees up and down.
  • Armor: 238 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
  • Left Torso: Heat Sink x4, SRM Ammo
  • Center Torso: SRM 4, Heat Sink, Engine
  • Right Torso: Heat Sink x4
  • Right Arm: Large Laser
  • Left Leg: Jump Jet x2
  • Right Leg: Jump Jet x2
  • Hardpoints:
  • Left Torso: 1 AMS
  • Center Torso: 2 Missile
  • Right Arm: 3 Energy
  • Heat Sinks: 14 Single
  • Jump Jets: 4 (4 Max)
  • ECM Capable?: No
  • Module Slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
  • Movement Archetype: Small
  • Quirks:
  • Acceleration Rate (Low, Med, High) +15%
  • Deceleration Rate (Low, Med, High) +15%
  • Turn Rate (Low, Med, High) +10%
  • Additional Structure (RA) +12
  • Additional Structure (LL) +6
  • Additional Structure (RL) +6
  • Energy Range +12.5%
  • Energy Cooldown +12.5%
  • Laser Duration -12.5%
  • Missile Cooldown +15%
  • Large Laser Range +12.5%
  • Large Laser Cooldown +12.5%
  • Large Laser Duration -12.5%

 Panther PNT-9R

  • Tonnage: 35
  • Engine: 140 Standard
  • Top Speed: 64.8 kph
  • Max Engine Rating: 250
  • Torso Movement:
  • 110 degrees to each side.
  • 20 degrees up and down.
  • Arm Movement:
  • 40 degrees to each side.
  • 30 degrees up and down.
  • Armor: 208 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
  • Left Torso: Heat Sink x4, SRM Ammo
  • Center Torso: SRM 4, Engine
  • Right Torso: Heat Sink x4
  • Right Arm: PPC
  • Left Leg: Jump Jet x2
  • Right Leg: Jump Jet x2
  • Hardpoints:
  • Left Torso: 1 AMS
  • Center Torso: 1 Missile
  • Right Arm: 4 Energy
  • Heat Sinks: 13 Single
  • Jump Jets: 4 (4 Max)
  • ECM Capable?: No
  • Module Slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
  • Movement Archetype: Small
  • Quirks:
  • Acceleration Rate (Low, Med, High) +15%
  • Deceleration Rate (Low, Med, High) +15%
  • Turn Rate (Low, Med, High) +10%
  • Additional Structure (RA) +12
  • Additional Structure (LL) +6
  • Additional Structure (RL) +6
  • Energy Range +15%
  • Energy Cooldown +15%
  • Energy Heat Generation -15%
  • Laser Duration -15%
  • Missile Range +15%
  • Missile Cooldown +15%
  • PPC Velocity +40%

 Enforcer ENF-5D{R}

  • Tonnage: 50
  • Engine: 250 XL
  • Top Speed: 81 kph
  • Max Engine Rating: 325
  • Torso Movement:
  • 125 degrees to each side.
  • 20 degrees up and down.
  • Arm Movement:
  • 35 degrees to each side.
  • 30 degrees up and down.
  • Armor: 322 (Ferro-Fibrous)
  • Internal Structure: Standard
  • Weapons & Equipment:
  • Left Arm: ER Large Laser
  • Left Torso: Small Laser, Jump Jet x2
  • Center Torso: Jump Jet, Engine
  • Right Torso: Jump Jet x2, LB 10-X AC Ammo, CASE
  • Right Arm: LB 10-X AC
  • Left Leg: Heat Sink
  • Right Leg: Heat Sink
  • Hardpoints:
  • Left Arm: 1 Energy
  • Left Torso: 2 Energy
  • Right Torso: 1 AMS
  • Right Arm: 2 Ballistic
  • Heat Sinks: 12 Single
  • Jump Jets: 5 (5 Max)
  • ECM Capable?: No
  • Module Slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
  • Movement Archetype: Medium
  • Quirks:
  • Additional Structure (LA) +8
  • Additional Structure (RA) +8
  • Additional Structure (LL) +12
  • Additional Structure (RL) +12
  • Torso Turn Rate (Yaw) +25%
  • Ballistic Range +10%
  • Ballistic Velocity +10%
  • Ballistic Cooldown +10%
  • Laser Duration -12.5%
  • LB 10-X Range +10%
  • LB 10-X Velocity +10%
  • LB 10-X Cooldown +10%
  • 30% C-Bill bonus

 Enforcer ENF-4R

  • Tonnage: 50
  • Engine: 200 Standard
  • Top Speed: 64.8 kph
  • Max Engine Rating: 260
  • Torso Movement:
  • 125 degrees to each side.
  • 20 degrees up and down.
  • Arm Movement:
  • 35 degrees to each side.
  • 30 degrees up and down.
  • Armor: 288 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
  • Left Arm: Large Laser
  • Left Torso: Small Laser, Heat Sink x2
  • Center Torso: Engine
  • Right Torso: Heat Sink x2, AC/10 Ammo
  • Right Arm: AC/10
  • Left Leg: Jump Jet x2
  • Right Leg: Jump Jet x2
  • Hardpoints:
  • Left Arm: 3 Energy
  • Left Torso: 2 Energy
  • Right Torso: 1 AMS
  • Right Arm: 1 Ballistic
  • Heat Sinks: 12 Single
  • Jump Jets: 4 (4 Max)
  • ECM Capable?: No
  • Module Slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
  • Movement Archetype: Medium
  • Quirks:
  • Additional Structure (LA) +8
  • Additional Structure (RA) +8
  • Additional Structure (LL) +12
  • Additional Structure (RL) +12
  • Torso Turn Rate (Yaw) +25%
  • Ballistic Cooldown +10%
  • Energy Range +12.5%
  • Energy Cooldown +10%
  • Energy Heat Generation -12.5%
  • Laser Duration -12.5%
  • AC/10 Cooldown +10%
  • Large Laser Cooldown +10%

 Enforcer ENF-5P

  • Tonnage: 50
  • Engine: 250 XL
  • Top Speed: 81 kph
  • Max Engine Rating: 325
  • Torso Movement:
  • 125 degrees to each side.
  • 20 degrees up and down.
  • Arm Movement:
  • 35 degrees to each side.
  • 30 degrees up and down.
  • Armor: 288 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
  • Left Arm: Ultra AC/5
  • Left Torso: Small Laser, Jump Jet, Double Heat Sink
  • Center Torso: Engine
  • Right Torso: Jump Jet, Ultra AC/5 Ammo, Double Heat Sink
  • Right Arm: Ultra AC/5
  • Hardpoints:
  • Left Arm: 2 Ballistic
  • Left Torso: 1 Energy
  • Right Torso: 1 AMS
  • Right Arm: 2 Ballistic
  • Heat Sinks: 12 Double
  • Jump Jets: 2 (2 Max)
  • ECM Capable?: No
  • Module Slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
  • Movement Archetype: Medium
  • Quirks:
  • Additional Structure (LA) +8
  • Additional Structure (RA) +8
  • Additional Structure (LL) +12
  • Additional Structure (RL) +12
  • Torso Turn Rate (Yaw) +25%
  • Ballistic Velocity +10%
  • Ballistic Cooldown +10%
  • Ballistic Heat Generation -10%
  • Laser Duration -12.5%
  • Ultra AC/5 Velocity +10%
  • Ultra AC/5 Cooldown +10%
  • Ultra AC/5 Heat Generation -10%

 

Gameplay

Faction Chat

The new Faction Chat feature will allow players in the same Faction to communicate with each other in a Faction-wide Chat window. We believe that the introduction of this system, along with the below improvements to all Social Chat systems, will significantly streamline the formation of groups and speed up the process for getting a 12-player strike-team ready to drop.

Faction Chat is on by default. To de-activate Faction Chat you'll need to go to your in-game Settings and de-select the checkbox next to "Enable Faction Chat".

When necessary, you are able to report other players for violations of the Code of Conduct while in Faction Chat by accessing the left-click context menu over their name. This reporting feature is currently only available in Faction Chat.

Please note that Faction Chat is mainly intended for intra-Faction communication and organization. Trolling, heated arguments, and general spam, such as unsolicited Unit recruitment messages, are reportable and may be subject to moderation action. To make the most of this feature, communications should be on-topic and civil.

We have also implemented a number of new user-end features to all other Social Chat windows*.

Players can now left-click on another player name in any Social Chat window to bring up a set of options that will allow you to quickly:

  • invite that player to your Group or Unit
  • send a friend invite
  • send a private message
  • block a player

* We are planning to implement these new features to the in-match Chat system at a future date.

 

Voice over IP

Built using the TeamSpeak 3 SDK, the new in-game VoIP feature will allow players on the same team to easily communicate with each other without having to coordinate through a standalone TeamSpeak client or other 3rd-party VoIP system.

We believe that integrating VoIP functionality directly into MechWarrior Online has the potential to greatly improve the ability for teams to coordinate strategy and quickly relay information, particularly when a team may be comprised of multiple groups and solo players.

The VoIP feature is on by default. To de-activate VoIP you'll need to go to your in-game Settings and de-select the checkbox next to "Enable VOIP".

The VoIP feature operates solely under a push-to-talk system, and is mapped to the CAPS LOCK key by default. This mapping can be changed through your in-game Keyboard settings.

When necessary, you are of course able to mute or un-mute individual players by clicking on that player through either the pre-match ready screen or the in-match scoreboard. Under the current implementation muting a player is only applied per-match. Running into a previously muted player in another match will require that you mute them again, if necessary.

We have taken particular care in ensuring that the VoIP feature has as minimal an impact on game performance as possible.

 

Bug Fixes

  • Fixed an issue where the targeting box would stay on-screen
  • Optimization in the way we send data to the target 'Mech information panel
  • Victor VTR-9B Laser Duration changed to -7.5% (was +7.5%)
  • Mech XP now correctly updates after unlocking skills in ‘Mech trees
  • Players no longer need to re-log their client after receiving clan variant ‘Mechs to unlock their skill trees
  • Fixed a crash users may have experienced when loading into a match
  • Main Skill tree medallion will no longer default to the skill level of the first variant


Known Issues

Players running on low-spec machines may wish to disable VoIP, as its utilization of CPU time might impact their game performance.

 

- The MechWarrior® Online™ Team

POPULAR FORUM TOPICS

Mechwarrior 5: Clans - Trials Of War Dlc - Nov 25Th
Nov 23, 2024 8:46 AM UTC

Better Late Than Never Patch Sale
Nov 23, 2024 4:13 AM UTC

Bane Update
Nov 22, 2024 11:39 PM UTC

Patch Notes - 1.4.303.0 - 19-November-2024
Nov 22, 2024 11:02 PM UTC

Last Chance! Annual Rewards Sales!
Nov 22, 2024 4:31 PM UTC

Проблема с запуском игры.
Nov 21, 2024 8:03 PM UTC

Ferroblast And Behemoth 2 New Legends
Nov 20, 2024 12:59 AM UTC